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  314.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  315. transition=3D0)";        =09
  316. }                                                                                    =09
  317.  
  318. var    OBJ_SCENE        =3D 0;        =09
  319. var    OBJ_PLAYER        =3D 1;        =09
  320. var PLAYER_IMAGE    =3D 0;        =09
  321. var    PLAYER_TEXT        =3D 1;        =09
  322. var PLAYER_DRAW        =3D 2;        =09
  323. var    NAME_SCENE        =3D "S"        =09
  324. var    NAME_PLAYER        =3D "P"        =09
  325. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  326. var    PLAYER_NAME_TEXT    =3D "T"
  327. var PLAYER_NAME_DRAW    =3D "D"
  328. var    IE_VISIBLE            =3D "visible";
  329. var    IE_HIDDEN            =3D "hidden";
  330. var    IE_INHERIT            =3D "inherit";
  331. var    NAV_VISIBLE            =3D "show";
  332. var    NAV_HIDDEN            =3D "hide";
  333. var    NAV_INHERIT            =3D "inherit";
  334. var    DEFAULT_TICK_RATE        =3D 100;    =09
  335. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  336. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  337. var    TMR_PROJ                =3D 0;    =09
  338. var    TMR_SCENE                =3D 1;    =09
  339. var    RR_NONE                    =3D 0;    =09
  340. var    RR_PAGE_BUTTONS            =3D 1;    =09
  341. var    RR_FULL_RUNTIME            =3D 2;    =09
  342. var    DUR_FOREVER                =3D -1;    =09
  343. var    DELAY_NONE                =3D 0;    =09
  344. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  345. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  346. var    DUR_UNTIL_DONE            =3D -1;    =09
  347. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  348. var    TT_BUTTONDOWN            =3D 1;    =09
  349. var    TT_BUTTONUP                =3D 2;    =09
  350. var    TT_MOUSEOVER            =3D 3;    =09
  351. var    TT_MOUSEOUT                =3D 4;    =09
  352. var    TB_PAGE_TURNER            =3D -1;    =09
  353. var    TB_START_PLAYER            =3D -2;    =09
  354. var NULL_TRANSITION            =3D -1;
  355. var    TEXT_FLYIN                =3D 101;
  356. var TEXT_TYPEWRITER        =3D 102;
  357. var    FLYIN_TOP                =3D 0;
  358. var    FLYIN_BOTTOM            =3D 1;
  359. var    FLYIN_LEFT                =3D 2;
  360. var    FLYIN_RIGHT                =3D 3;
  361. var    FLYIN_ROTATE            =3D 4;
  362. var    FLYIN_BY_LETTER            =3D 1;
  363. var    FLYIN_BY_WORD            =3D 2;
  364. var    FLYIN_BY_LINE            =3D 3;
  365. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  366. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  367. var    PS_UNINITIALIZED    =3D 0;
  368. var PS_INITIALIZED        =3D 1;
  369. var    PS_RUNNING            =3D 2;
  370. var PS_PAUSED            =3D 3;
  371. var PS_COMPLETE            =3D 4;
  372. var    sceneArray        =3D new Array();=09
  373. var currentScene    =3D null;        =09
  374. var nScenes            =3D 0;        =09
  375. var stProjState =3D PS_UNINITIALIZED;=09
  376. var stButtons    =3D false;        =09
  377. var    stNoInput    =3D 0;            =09
  378. var strPause =3D new Array( "" );
  379. var strPlay =3D new Array( "" );
  380. var    formStatus =3D null;
  381. var    tickTimer        =3D null;        =09
  382. var sys            =3D navigator.appName;                                    =09
  383. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  384. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  385. var    platform    =3D navigator.platform;                                    =09
  386. window.onload =3D PreSetup;
  387. window.onerror =3D Error;
  388. function Error()
  389. {
  390.     alert("There has been an unidentified error in this file's script. You =
  391. may be able to fix this problem by refreshing your browser.");
  392.     return true;
  393. }
  394. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  395. delay, webpage )
  396. {
  397.     this.tickRate =3D tickRate;
  398.     this.startScene =3D startScene;
  399.     this.stopScene =3D stopScene;
  400.     this.rtReq =3D rtReq;
  401.     this.autoStart =3D autoStart;
  402.     this.delay =3D delay;
  403.     this.webpage =3D webpage;
  404. }
  405. function PreSetup()
  406. {
  407.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  408.     {
  409.         setTimeout( "Setup();", Project.delay*1000 );=20
  410.         return;
  411.     }
  412. =09
  413.     Setup();
  414. }
  415. function Setup()=20
  416. { =20
  417.     stNoInput++;                            =09
  418.     if ( vers < 4 ) return;                    =09
  419.     if ( sys =3D=3D "Netscape" )                =09
  420.     {
  421.         document.all =3D new Array;            =09
  422.         Extract(document);                    =09
  423.     =09
  424.         document.body =3D new Object;
  425.         document.body.clientWidth =3D window.innerWidth;
  426.         document.body.clientHeight =3D window.innerHeight;
  427.         document.body.scrollTop =3D window.pageXOffset;=20
  428.         document.body.scrollLeft =3D window.pageYOffset;
  429.     }
  430.     stButtons =3D SetupButtons();                =09
  431.     ProjectInitialize();                    =09
  432.     stNoInput--;                            =09
  433.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  434.         Start();                                            =09
  435. }
  436. function ProjectInitialize()
  437. {
  438. =09
  439.     tickTimer =3D new Timer();
  440. =09
  441. =09
  442.     InitializeScenes();
  443. =09
  444.     tickTimer.StartTicking();                            =09
  445. =09
  446.     if ( Project.startScene =3D=3D null )        =09
  447.         Project.startScene =3D 0;                =09
  448.     stProjState =3D PS_INITIALIZED;            =09
  449. =09
  450. }
  451. function ProjectStart( startScene )
  452. {
  453.     stProjState =3D PS_RUNNING;
  454.     if ( startScene !=3D null )
  455.         ChangeScene( startScene );
  456.     else
  457.         ChangeScene( Project.startScene );
  458. }
  459. function ProjectComplete()
  460. {
  461.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  462.         return;                                =09
  463.     ProjectShutdown();
  464.     StatusChange();                            =09
  465. }
  466. function ProjectShutdown()
  467. {
  468.     KillTimer();                                    =09
  469.     StopEverythingOnScenes( false );
  470.     currentScene =3D null;
  471.     stProjState =3D PS_COMPLETE;                        =09
  472. }
  473. function Extract( obj )
  474. {
  475. =09
  476. =09
  477.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  478.     {
  479.         var el =3D obj.layers[intLayer];        =09
  480.         document.all[el.id] =3D new Object    =09
  481.         var newEl =3D document.all[el.id];    =09
  482.     =09
  483.         newEl.id =3D el.id;                            =09
  484.         newEl.style =3D new Object;                    =09
  485.         newEl.style.pixelTop =3D parseInt(el.top);
  486.         newEl.style.pixelLeft =3D parseInt(el.left);
  487.         if (null!=3Del.clip)=20
  488.         {
  489.             newEl.offsetWidth =3D el.clip.width;    =09
  490.             newEl.offsetHeight =3D el.clip.height
  491.         }
  492.     =09
  493.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  494.             newEl.style.visibility =3D IE_HIDDEN;
  495.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  496.             newEl.style.visibility =3D IE_VISIBLE;
  497.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  498.             newEl.style.visibility =3D IE_INHERIT;
  499.         else
  500.             newEl.style.visibility =3D "";
  501.     =09
  502.         newEl.style.zIndex =3D el.zIndex;
  503.         newEl.style.backgroundColor =3D el.bgColor;
  504.         newEl.style.backgroundImage =3D "url("+el.background+")";
  505.         newEl.NSLayer =3D el;                        =09
  506.     =09
  507.     =09
  508.     =09
  509.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  510.         {
  511.             var image =3D el.document.images[intLoop]    =09
  512.             var    imageName =3D image.name;                =09
  513.             if ( imageName =3D=3D null )                =09
  514.                 continue;                            =09
  515.         =09
  516.             document.all[imageName] =3D image;        =09
  517.             document.images[imageName] =3D image;        =09
  518.         }
  519.     =09
  520.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  521.         {
  522.             var form =3D el.document.forms[intLoop];    =09
  523.             var formName =3D form.name;                =09
  524.             if ( formName =3D=3D null )
  525.                 continue;
  526.             document.all[formName] =3D form;            =09
  527.             document.forms[formName] =3D form;        =09
  528.         =09
  529.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  530. innerLoop++)
  531.             {
  532.                 var element =3D form.elements[innerLoop]=09
  533.                 var elementName =3D element.name;
  534.                 if ( elementName =3D=3D null )            =09
  535.                     continue;
  536.                 document.all[elementName] =3D element;=09
  537.             }
  538.         }
  539.         if ( el.layers.length > 0 )                =09
  540.             Extract(el)                            =09
  541.     }
  542. }
  543. function Scene( duration )
  544. {
  545.     this.duration =3D duration;
  546. }
  547. function InitializeScenes()
  548. {
  549.     var objScene;                            =09
  550.     var sceneNumber =3D 0;                    =09
  551. =09
  552.     for ( sceneName in Scenes )
  553.     {
  554.         objScene =3D Scenes[sceneName];        =09
  555.         objScene.number =3D parseInt(sceneNumber);                =09
  556.         objScene.name =3D sceneName;                    =09
  557.         objScene.HTML =3D document.all[sceneName];    =09
  558.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  559.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  560.             objScene.duration =3D DUR_FOREVER;
  561.         InitializePlayers( objScene );        =09
  562.     =09
  563.         if ( objScene.entryTrans =3D=3D null )
  564.         {
  565.             objScene.entryTrans =3D new Object();
  566.             objScene.entryTrans.type =3D NULL_TRANSITION;
  567.         }
  568.     =09
  569.         if ( objScene.Bhv !=3D null )
  570.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  571. bhvIdx++ )=09
  572.                 bhv.Initialize( objScene, bhv);
  573.         objScene.numBhv =3D bhvIdx;                                            =09
  574.         sceneArray[sceneNumber++] =3D objScene;=09
  575.     }
  576.     nScenes =3D sceneNumber;                    =09
  577. }
  578. function StopEverythingOnScenes( fPause )
  579. {
  580.     var objScene;                            =09
  581.     for ( sceneName in Scenes )
  582.     {
  583.         objScene =3D Scenes[sceneName];                    =09
  584.     =09
  585.     =09
  586.         if ( objScene.Bhv !=3D null )
  587.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  588. bhvIdx++ )=09
  589.                 bhv.StopEverything( bhv, fPause );
  590.         StopEverythingOnPlayers( objScene, fPause );        =09
  591.     }
  592.     return;
  593. }
  594. function ChangeScene( nextSceneNumber )
  595. {
  596.     var    previousScene =3D currentScene;                    =09
  597.     StopSceneTimers();                                    =09
  598.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  599.     currentScene.previousScene =3D previousScene;            =09
  600.     if ( currentScene.duration =3D=3D null )                =09
  601.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  602. =09
  603.     if ( currentScene.Bhv !=3D null )
  604.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  605.         {
  606.             var bhv =3D currentScene.Bhv[bhvIdx]
  607.             if ( bhv =3D=3D null)                            =09
  608.                 continue;
  609.             var delay =3D bhv.delay
  610.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  611.                 bhv.Start( bhv );                                    =09
  612.             else if ( delay > 0 )                                =09
  613.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  614.         }
  615.     StartScenePlayers( currentScene );                            =09
  616.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  617. SceneTransitionDone );=09
  618. =09
  619.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  620.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  621. TMR_SCENE );
  622.     StatusChange();                                        =09
  623.     return;
  624. }
  625. function SceneTransitionDone( objScene )
  626. {
  627. =09
  628. =09
  629.     if ( currentScene.previousScene !=3D null )
  630.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  631. =09
  632.     if ( currentScene.Bhv !=3D null )
  633.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  634.         {
  635.             var bhv =3D currentScene.Bhv[bhvIdx]
  636.             if ( bhv =3D=3D null)                            =09
  637.                 continue;
  638.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  639.                 bhv.Start( bhv );                                =09
  640.         }
  641.     =09
  642.     StartScenePlayersAfterTransition( currentScene );=09
  643. }
  644. function SceneExit( thisScene, nextScene )
  645. {
  646.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  647. nextScene.number;
  648.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  649. true;
  650. =09
  651. =09
  652. =09
  653.     for ( playerName in currentScene.Players )
  654.     {
  655.         objPlayer =3D currentScene.Players[playerName];        =09
  656.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  657.     }
  658. =09
  659.     if ( currentScene.Bhv !=3D null )
  660.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  661.         {
  662.             var bhv =3D currentScene.Bhv[bhvIdx]
  663.             if ( bhv =3D=3D null)                            =09
  664.                 continue;
  665.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  666.                 bhv.Stop( bhv );                        =09
  667.         }
  668. =09
  669. =09
  670.     if ( finalScene =3D=3D false )                    =09
  671.         ChangeScene( nextSceneNumber )            =09
  672.     else
  673.         ProjectComplete()                        =09
  674.     =09
  675. }
  676. function Player( delay, duration )
  677. {
  678.     this.delay =3D delay;
  679.     this.duration =3D duration;
  680. }
  681. function InitializePlayers( objScene )
  682. {
  683.     var objPlayer;                        =09
  684.     var    playerNumber =3D 0;                =09
  685.     for ( playerName in objScene.Players )
  686.     {
  687.         objPlayer =3D objScene.Players[playerName];        =09
  688.         objPlayer.number =3D playerNumber;                =09
  689.         objPlayer.name =3D playerName;                    =09
  690.         objPlayer.HTML =3D document.all[playerName];        =09
  691.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  692.         objPlayer.position =3D new Position(objPlayer);    =09
  693.     =09
  694.         if ( objPlayer.delay =3D=3D null )                    =09
  695.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  696.     =09
  697.     =09
  698.         if        ( objPlayer.entryTrans =3D=3D null )
  699.         {
  700.             objPlayer.entryTrans =3D new Object();
  701.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  702.         }=20
  703.     =09
  704.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  705.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  706.         {
  707.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  708. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  709.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  710.                     objPlayer.entryTrans.type =3D null;                            =09
  711.         }
  712.     =09
  713.         if ( objPlayer.exitTrans =3D=3D null )
  714.         {
  715.             objPlayer.exitTrans =3D new Object();
  716.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  717.         }
  718.     =09
  719.         if ( objPlayer.Bhv !=3D null )
  720.         {
  721.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  722.  
  723.                 bhv.Initialize( objPlayer, bhv);
  724.             objPlayer.numBhv =3D bhvIdx;                                    =09
  725.         }
  726.         else
  727.             objPlayer.numBhv =3D 0;
  728.         playerNumber ++;                =09
  729.     }=09
  730. }
  731. function StopEverythingOnPlayers( objScene, fPause )
  732. {
  733.     var objPlayer;                        =09
  734.     for ( playerName in objScene.Players )
  735.     {
  736.         objPlayer =3D objScene.Players[playerName];        =09
  737.     =09
  738.     =09
  739.         if ( objPlayer.Bhv !=3D null )
  740.         {
  741.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  742.  
  743.                 bhv.StopEverything( bhv, fPause );
  744.         }
  745.         DisableTrigger( objPlayer );                    =09
  746.     }=09
  747.     return;
  748. }
  749. function StartScenePlayers( objScene )
  750. {
  751. =09
  752.     for ( playerName in objScene.Players )
  753.     {
  754.         objPlayer =3D objScene.Players[playerName];        =09
  755.     =09
  756.     =09
  757.     =09
  758.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  759.             StartPlayer( objPlayer )                    =09
  760.         else if ( objPlayer.delay    > 0 )                =09
  761.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  762. TMR_SCENE);
  763.     }
  764. }
  765. function StartScenePlayersAfterTransition( objScene )
  766. {
  767. =09
  768.     for ( playerName in objScene.Players )
  769.     {
  770.         objPlayer =3D objScene.Players[playerName];        =09
  771.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  772.             StartPlayer( objPlayer )                    =09
  773.     }
  774. }
  775. function StartPlayer( objPlayer )
  776. {
  777. =09
  778.     if ( objPlayer.Bhv !=3D null )
  779.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  780.         {
  781.             var bhv =3D objPlayer.Bhv[bhvIdx]
  782.             if ( bhv =3D=3D null)                            =09
  783.                 continue;
  784.             var delay =3D bhv.delay
  785.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  786.                 bhv.Start( bhv );                                =09
  787.             else if ( delay > 0 )                                =09
  788.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  789.         }
  790. =09
  791.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  792. PlayerEntryTransitionDone );
  793. =09
  794. =09
  795.     if ( objPlayer.duration > 0 )
  796.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  797. TMR_SCENE );                                =09
  798. }
  799. function PlayerEntryTransitionDone( objPlayer )
  800. {
  801. =09
  802.     if ( objPlayer.Bhv !=3D null )
  803.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  804.         {
  805.             var bhv =3D objPlayer.Bhv[bhvIdx]
  806.             if ( bhv =3D=3D null)                            =09
  807.                 continue;
  808.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  809.                 bhv.Start( bhv );                                =09
  810.         }
  811. =09
  812.     if ( objPlayer.Triggers !=3D null )
  813.         EnableTrigger( objPlayer );
  814. }
  815. function PlayerExit( objPlayer )
  816. {
  817. =09
  818.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  819. PlayerExitTransitionDone );
  820. }
  821. function PlayerExitTransitionDone( objPlayer, finalScene )
  822. {
  823. =09
  824.     if ( objPlayer.Bhv !=3D null )
  825.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  826.         {
  827.             var bhv =3D objPlayer.Bhv[bhvIdx]
  828.             if ( bhv =3D=3D null)                            =09
  829.                 continue;
  830.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  831.                 bhv.Stop( bhv );                        =09
  832.         }
  833. =09
  834.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  835.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  836. =09
  837. =09
  838. =09
  839.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  840.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  841.     return;
  842. }
  843. function Trigger( trigType, trigBhv, player, scene )
  844. {
  845.     this.triggerType =3D trigType;
  846.     this.triggerBhv =3D trigBhv;
  847.     this.player =3D player;
  848.     this.nextSceneNum =3D scene;
  849. }
  850. function EnableTrigger( objPlayer )
  851. {
  852.     if ( sys !=3D "Netscape" )                                =09
  853.     {
  854.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  855.         for ( trx in objPlayer.Triggers )                    =09
  856.         {
  857.             var    trigger =3D objPlayer.Triggers[trx];            =09
  858.             if ( trigger.triggerType =3D=3D null )
  859.                 trigger.triggerType =3D 0;                    =09
  860.             var tt =3D trigger.triggerType;                    =09
  861.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  862.             {
  863.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  864.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  865.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  866.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  867.             }
  868.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  869.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  870.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  871.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  872.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  873.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  874.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  875.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  876.         }
  877.     }
  878.     else                                        =09
  879.     {
  880.         for ( trx in objPlayer.Triggers )        =09
  881.         {
  882.             var    trigger =3D objPlayer.Triggers[trx];=09
  883.             if ( trigger.triggerType =3D=3D null )
  884.                 trigger.triggerType =3D 0;                    =09
  885.             var tt =3D trigger.triggerType;                    =09
  886.             if ( tt=3D=3D 0 )                                    =09
  887.             {
  888.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  889. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  890.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  891.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  892.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  893.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  894.             }
  895.             else if    ( tt =3D=3D TT_BUTTONUP )
  896.             {
  897.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  898.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  899.             }
  900.             else if ( tt =3D=3D TT_BUTTONDOWN )
  901.             {
  902.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  903.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  904.             }
  905.         }
  906.     =09
  907.     }
  908. }
  909. function DisableTrigger( objPlayer )
  910. {
  911.     if ( sys !=3D "Netscape" )            =09
  912.     {
  913.         objPlayer.HTML.onmousedown =3D null;
  914.         objPlayer.HTML.onmouseup =3D null;=09
  915.         objPlayer.HTML.onmouseover =3D null;    =09
  916.         objPlayer.HTML.onmouseout =3D null;
  917.     }
  918.     else                                =09
  919.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  920. Event.MOUSEOVER | Event.MOUSEOUT );
  921. }
  922. function EventProcessor( e )
  923. {
  924.     var trigger;                                =09
  925.     var    type;                                    =09
  926.     var    button;                                    =09
  927.     var    eventType;                                =09
  928.     var objPlayer;                                =09
  929.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  930.         return;
  931.     if ( sys !=3D "Netscape" )                    =09
  932.     {
  933.         type =3D event.type;
  934.         button =3D event.button;
  935.     }
  936.     else                                        =09
  937.     {
  938.         type =3D e.type;
  939.         button =3D e.which;
  940.     }
  941. =09
  942.     if (type =3D=3D "mousedown")
  943.     {
  944.         if ( button !=3D 1 )                    =09
  945.             return;
  946.         eventType =3D TT_BUTTONDOWN;
  947.         if ( sys =3D=3D "Netscape" )            =09
  948.         {
  949.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  950.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  951.         }
  952.     }
  953.     else if (type =3D=3D "mouseup")
  954.     {
  955.         if ( button !=3D 1 )                    =09
  956.             return;
  957.         eventType =3D TT_BUTTONUP;
  958.         if ( sys =3D=3D "Netscape" )            =09
  959.         {
  960.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  961.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  962.         }
  963.     }
  964.     else if (type =3D=3D "mouseover")
  965.     {
  966.         eventType =3D TT_MOUSEOVER;
  967.     }
  968.     else if (type =3D=3D "mouseout")
  969.     {
  970.         eventType =3D TT_MOUSEOUT;
  971.     }
  972.     var triggerArray =3D objPlayer.Triggers;        =09
  973.     var trigger;                                =09
  974. =09
  975.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  976.     {
  977.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  978. eventType) )
  979.         {
  980.         =09
  981.         =09
  982.         =09
  983.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  984.             {
  985.             =09
  986.             =09
  987.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  988. =3D=3D "") )
  989.                     SceneExit( currentScene );
  990.                 else
  991.                 {
  992.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  993.                     {
  994.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  995.                             InitializePlayers( sceneArray[ii] );
  996.                     }
  997.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  998.                 }
  999.             }
  1000.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1001.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1002.             else=20
  1003.             {
  1004.             =09
  1005.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1006.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1007.                 bhv.Trigger( bhv, eventType );                                =09
  1008.             }  =09
  1009.         }
  1010.     }
  1011.     return;=09
  1012. }
  1013. function Transition( type, rate, flyFrom, flySubtype )
  1014. {
  1015.     this.type =3D type;
  1016.     this.rate =3D rate;
  1017.     this.flyFrom =3D flyFrom;
  1018.     this.flySubtype =3D flySubtype;
  1019. }
  1020. function StartTransition( transObj, trans, visibility, callback )
  1021. {
  1022.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1023. =09
  1024. =09
  1025. =09
  1026.     if    ( ("Netscape" =3D=3D sys) ||=20
  1027.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1028. NULL_TRANSITION) ) )
  1029.     {
  1030.         SetVisibility( transObj.HTML, visibility );
  1031.         callback( transObj );
  1032.         return;
  1033.     }
  1034. =09
  1035. =09
  1036. =09
  1037. =09
  1038.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1039. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1040.     {
  1041.         StartTextFlyin( transObj );
  1042.         return;
  1043.     }
  1044. =09
  1045.     if ( platform !=3D "Win32" )
  1046.     {
  1047.         SetVisibility( transObj.HTML, visibility );
  1048.         callback( transObj );
  1049.         return;
  1050.     }
  1051.     =09
  1052. =09
  1053. =09
  1054. =09
  1055. =09
  1056. =09
  1057.     if ( trans.type =3D=3D NULL_TRANSITION )
  1058.     {
  1059.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1060. transition=3D0)";
  1061.     }
  1062.     else    =09
  1063.     {
  1064.         duration =3D TRANSITION_RATES[trans.rate];
  1065.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1066. ", transition=3D" + trans.type + ")";
  1067.     }
  1068.     stNoInput++;                                    =09
  1069.     transObj.HTML.filters(0).Apply();                =09
  1070. =09
  1071.     SetVisibility( transObj.HTML, visibility );        =09
  1072. =09
  1073.     transObj.HTML.filters(0).Play()                    =09
  1074.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1075. }
  1076. function TransitionDoneEvent( )
  1077. {
  1078.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1079.     stNoInput--;                                                =09
  1080.     if        ( type =3D=3D OBJ_SCENE )
  1081.     {
  1082.     =09
  1083.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1084. currentScene.name) )
  1085.             SceneTransitionDone();
  1086.     }
  1087.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1088.     {
  1089.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1090.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1091.             PlayerEntryTransitionDone( objPlayer ); =20
  1092.         else                                                    =09
  1093.             PlayerExitTransitionDone( objPlayer, false );
  1094.     }
  1095.     return;
  1096. }
  1097. function InitializeTextFlyin( objPlayer )
  1098. {
  1099.     if ( sys =3D=3D "Netscape" )                                    =09
  1100.         return false;
  1101.     var    transition =3D objPlayer.entryTrans;                        =09
  1102.     var    transUnits =3D transition.flySubtype;                        =09
  1103.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1104. =09
  1105.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1106. transition.flyFrom : FLYIN_TOP;    =09
  1107.     =09
  1108. =09
  1109.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1110.     {
  1111.         var    textHTML    =3D objPlayer.HTML;                =09
  1112.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1113.         var    newInnerHTML    =3D "";                        =09
  1114.     =09
  1115.         transition.textOrder =3D new Array();                =09
  1116.         textOrder =3D transition.textOrder;                =09
  1117. =09
  1118.     =09
  1119.     =09
  1120.     =09
  1121.     =09
  1122.         var flyinIdx =3D 0;                        =09
  1123.         var    flyinBuffer =3D "";
  1124.     =09
  1125.     =09
  1126.     =09
  1127.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1128. style=3D'position:relative;visibility:hidden;'" : " =
  1129. style=3D'visibility:hidden;'";
  1130.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1131.         {
  1132.         =09
  1133.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1134.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1135.             while ( letterIdx<oldInnerHTML.length )
  1136.             {
  1137.             =09
  1138.             =09
  1139.             =09
  1140.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1141. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1142.                 {
  1143.                     if ( charNext =3D=3D "<" )                                                                =09
  1144.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1145.                     else
  1146.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1147.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1148.                     newInnerHTML +=3D tagString;
  1149.                     letterIdx =3D endTagIdx;                                            =09
  1150.                 =09
  1151.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1152.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1153.                         break;
  1154.                 }
  1155.             =09
  1156.                 else
  1157.                 {
  1158.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1159.                     newInnerHTML +=3D thisChar;
  1160.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1161.                         break;                                        =09
  1162.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1163. )    =09
  1164.                         break;
  1165.                 }
  1166.             }
  1167.             newInnerHTML +=3D "</span>"
  1168.             textOrder[flyinIdx] =3D new Object();
  1169.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1170.             flyinIdx++;                                                            =09
  1171.         }
  1172.     =09
  1173.         if ( flyinIdx =3D=3D 0 )
  1174.             return false;
  1175.     =09
  1176.         textHTML.innerHTML =3D newInnerHTML;
  1177.         transition.numUnits =3D flyinIdx;                        =09
  1178.     }
  1179. =09
  1180. =09
  1181. =09
  1182.     textOrder =3D transition.textOrder;
  1183.     var currentEl =3D document.all[textOrder[0].name];    =09
  1184.     var currentOffset =3D currentEl.offsetLeft;=09
  1185.     var previousEl, previousOffset;
  1186.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1187.     {
  1188.         previousOffset =3D currentOffset;                            =09
  1189.         previousEl =3D currentEl;
  1190.         textElName =3D textOrder[count].name;                    =09
  1191.         currentEl =3D document.all[textElName];
  1192.         SetVisibility( currentEl, IE_HIDDEN );
  1193.         currentOffset =3D currentEl.offsetTop;
  1194.     =09
  1195.     =09
  1196.     =09
  1197.     =09
  1198.     =09
  1199.     =09
  1200.         if ( currentOffset !=3D previousOffset )                                =09
  1201.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1202.                 previousEl.innerHTML =3D "<br>";
  1203.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1204.             direction =3D count % FLYIN_ROTATE;            =09
  1205.         else
  1206.             direction =3D transDirection;
  1207.     =09
  1208.         if        ( direction =3D=3D FLYIN_LEFT )
  1209.         {
  1210.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1211. currentEl.offsetParent.offsetWidth);
  1212.             currentEl.style.posLeft =3D tempPos;                    =09
  1213.             textOrder[count].dx =3D -movePerTick;                    =09
  1214.             textOrder[count].dy =3D 0;
  1215.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1216.         }
  1217.         else if ( direction =3D=3D FLYIN_RIGHT )
  1218.         {
  1219.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1220. currentEl.offsetParent.offsetLeft;
  1221.             currentEl.style.posLeft =3D tempPos;
  1222.             textOrder[count].dx =3D movePerTick;                    =09
  1223.             textOrder[count].dy =3D 0;
  1224.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1225.         }
  1226.         else if    ( direction =3D=3D FLYIN_TOP )
  1227.         {
  1228.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1229. currentEl.offsetParent.offsetHeight);
  1230.             currentEl.style.posTop =3D tempPos;
  1231.             textOrder[count].dx =3D 0;
  1232.             textOrder[count].dy =3D (-movePerTick);                =09
  1233.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1234.         }
  1235.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1236.         {
  1237.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1238. currentEl.offsetParent.style.posTop;
  1239.             currentEl.style.posTop =3D tempPos;
  1240.             textOrder[count].dx =3D 0;
  1241.             textOrder[count].dy =3D movePerTick;                    =09
  1242.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1243.         }
  1244.     }
  1245. =09
  1246.     transition.charIdx =3D 0;                            =09
  1247.     transition.moveIdx =3D 0;                            =09
  1248.     textElName =3D transition.textOrder[0].name;
  1249.     transition.currentEl =3D document.all[textElName];=09
  1250.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1251.     return true;
  1252. }
  1253. function StartTextFlyin( objPlayer )
  1254. {
  1255. =09
  1256.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1257.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1258. }
  1259. function TextFlyinTick( objPlayer )
  1260. {
  1261.     var    transition =3D objPlayer.entryTrans;                    =09
  1262.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1263.     var textEl =3D transition.currentEl;                        =09
  1264. =09
  1265. =09
  1266.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1267.     {
  1268.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1269.         textEl.style.posLeft -=3D spanObj.dx;
  1270.         return false;                                        =09
  1271.     }
  1272.     =09
  1273. =09
  1274.     textEl.style.posTop =3D 0;                                =09
  1275.     textEl.style.posLeft =3D 0;
  1276.     =09
  1277. =09
  1278.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1279. transition.textOrder.length )=09
  1280.     {
  1281.         PlayerEntryTransitionDone( objPlayer );                =09
  1282.         return true;                                        =09
  1283.     }
  1284.     else
  1285.     {
  1286.         transition.moveIdx =3D 0;                                =09
  1287.         textElName =3D transition.textOrder[charIdx].name;
  1288.         transition.currentEl =3D document.all[textElName];    =09
  1289.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1290.         return false;                                        =09
  1291.     }                                                        =09
  1292. }
  1293. var    SND_DUR_SCENE            =3D -1;=09
  1294. var    SND_DUR_PROJECT            =3D 0;=09
  1295. var ST_WAV                    =3D 1;=09
  1296. var    ST_MID                    =3D 2;=09
  1297. var    NAV_EXT                    =3D "nav"=09
  1298. var MidiTag                    =3D null;=09
  1299. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1300. {
  1301. =09
  1302.     this.Initialize =3D InitializeSound;
  1303.     this.Start =3D StartSound;
  1304.     this.Trigger =3D StartSound;
  1305.     this.Stop =3D StopSound;
  1306.     this.StopEverything =3D StopEverythingOnSounds;
  1307. =09
  1308.     this.delay =3D delay;
  1309.     this.duration =3D duration;
  1310.     this.loop =3D loop;
  1311.     this.tagName =3D tagName;
  1312.     this.fileName =3D fileName;
  1313.     this.soundType =3D soundType;
  1314. }
  1315. function InitializeSound( objParent, objSound )
  1316. {
  1317.     if ( sys =3D=3D "Netscape" )
  1318.     {
  1319.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1320.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1321.         return;
  1322.     }
  1323.     objSound.objParent =3D objParent;                =09
  1324.     objSound.html =3D document.all[objSound.tagName];=09
  1325.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1326. =09
  1327. =09
  1328.     if (objSound.soundType =3D=3D ST_MID )
  1329.     {
  1330.         if ( MidiTag =3D=3D null )                    =09
  1331.             MidiTag =3D objSound.html;            =09
  1332.         else
  1333.             objSound.html =3D MidiTag;            =09
  1334.     }        =09
  1335. }
  1336. function StartSound( objSound )
  1337. {
  1338.     if ( sys =3D=3D "Netscape" )                    =09
  1339.     {
  1340.         if ( objSound.html !=3D null )            =09
  1341.             objSound.html.play(objSound.navLoop);
  1342.         return;
  1343.     }
  1344.     objSound.html.src =3D objSound.fileName;        =09
  1345.     objSound.html.loop =3D objSound.loop;            =09
  1346.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1347.         objSound.html.volume =3D 0;                    =09
  1348.     if ( objSound.duration > 0 )
  1349.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1350. TMR_PROJ );
  1351. }
  1352. function StopSound( objSound, fPause )
  1353. {
  1354.     if ( sys =3D=3D "Netscape" )                    =09
  1355.     {
  1356.         if ( objSound.html !=3D null )            =09
  1357.             objSound.html.stop();
  1358.         return;
  1359.     }
  1360.     objSound.html.loop =3D 0;
  1361.     objSound.html.src =3D "";                            =09
  1362.     if ( objSound.soundType =3D=3D ST_WAV )
  1363.         objSound.html.volume =3D -10000;
  1364. }
  1365. function StopEverythingOnSounds( objSound )
  1366. {
  1367.     StopSound( objSound, true );
  1368.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1369.         objSound.html.volume =3D -500;                        =09
  1370. }
  1371. var    SND_DUR_SCENE            =3D -1;=09
  1372. var    SND_DUR_PROJECT            =3D 0;=09
  1373. function Swapper( idle, hover, click )
  1374. {
  1375. =09
  1376.     this.Initialize =3D InitializeSwap;
  1377.     this.Start =3D StartSwap;
  1378.     this.Trigger =3D TriggerSwap;
  1379.     this.Stop =3D StopSwap;
  1380.     this.StopEverything =3D StopSwap;
  1381. =09
  1382.     this.idle =3D idle;
  1383.     this.hover =3D hover;
  1384.     this.click =3D click;
  1385. }
  1386. function InitializeSwap( objParent, objSwap )
  1387. {
  1388.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1389.         return;
  1390. =09
  1391.     var    idle    =3D objSwap.idle;                        =09
  1392.     var    hover    =3D objSwap.hover;
  1393.     var    click    =3D objSwap.click;
  1394. =09
  1395. =09
  1396. =09
  1397. =09
  1398. =09
  1399. =09
  1400. =09
  1401.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1402. !=3D null) )
  1403.     {
  1404.         SetVisibility( document.all[hover], IE_HIDDEN );
  1405.         objSwap.srcHover =3D document.all[hover].src;
  1406.         document.all[hover].src =3D "";
  1407.     }
  1408.     else
  1409.         objSwap.srcHover =3D document.all[idle].src;
  1410.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1411. !=3D null) )
  1412.     {
  1413.         SetVisibility( document.all[click], IE_HIDDEN );
  1414.         objSwap.srcClick =3D document.all[click].src;
  1415.         document.all[click].src =3D "";
  1416.     }
  1417.     else
  1418.         objSwap.srcClick =3D document.all[idle].src;
  1419. =09
  1420.     objSwap.srcIdle =3D document.all[idle].src;
  1421. }
  1422. function StartSwap( objSwap )
  1423. {
  1424. =09
  1425. }
  1426. function TriggerSwap( objSwap, eventType )
  1427. {
  1428.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1429.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1430.     else if ( eventType =3D=3D TT_BUTTONUP )
  1431.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1432.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1433.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1434.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1435.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1436.     return;
  1437. }
  1438. function StopSwap( objSwap, fPause )
  1439. {
  1440.     if ( fPause )                        =09
  1441.         return;
  1442. }
  1443. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1444. var    PE_STOP        =3D 0;                            =09
  1445. var    PE_AGAIN    =3D 1;                            =09
  1446. var    PE_REV        =3D 2;                            =09
  1447. var    PE_EXIT        =3D 3;                            =09
  1448. var    PD_FWD        =3D 1;
  1449. var    PD_BACK        =3D -1;
  1450. function Point( x, y, rate )
  1451. {
  1452.     this.x =3D x;
  1453.     this.y =3D y;
  1454.     this.rate =3D rate;
  1455. }
  1456. function Paths( delay, edgeEffect )
  1457. {
  1458. =09
  1459.     this.Initialize =3D InitializePathAnimation;
  1460.     this.Start =3D StartPathAnimation;
  1461.     this.Trigger =3D StartPathAnimation;
  1462.     this.Stop =3D StopPathAnimation;
  1463.     this.StopEverything =3D StopPathAnimation;
  1464. =09
  1465.     this.delay =3D delay;
  1466.     this.edgeEffect =3D edgeEffect;
  1467. }
  1468. function InitializePathAnimation( objPlayer, path )
  1469. {
  1470.     var    segment;                                =09
  1471.     var pathIndex;
  1472.     var totalDistance;                            =09
  1473.     var    distanceX;                                =09
  1474.     var    distanceY;
  1475.     var dx;                                        =09
  1476.     var    dy;
  1477.     var travelTime;                                =09
  1478.     var    remX;                                    =09
  1479.     var    remY;
  1480. =09
  1481.     if ( stProjState !=3D PS_UNINITIALIZED )
  1482.     {
  1483.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1484.         return;
  1485.     }
  1486.     path.objPlayer =3D objPlayer;                    =09
  1487.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1488.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1489. =09
  1490. =09
  1491.     path[0].x -=3D halfWidth;
  1492.     path[0].y -=3D halfHeight;
  1493.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1494.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1495.     {
  1496.         px =3D parseInt(pathIndex);                =09
  1497.         segment =3D path[px];                        =09
  1498.     =09
  1499.     =09
  1500.     =09
  1501.         path[px+1].x -=3D halfWidth;
  1502.         path[px+1].y -=3D halfHeight;
  1503.     =09
  1504.         distanceX =3D path[px+1].x - segment.x;    =09
  1505.         distanceY =3D path[px+1].y - segment.y;    =09
  1506.     =09
  1507.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1508. (distanceY*distanceY) );
  1509.     =09
  1510.     =09
  1511.         travelTime =3D Math.round(totalDistance / =
  1512. PATH_PER_TICK[segment.rate]);
  1513.     =09
  1514.     =09
  1515.         if ( distanceX > 0 )                        =09
  1516.             dx =3D Math.floor( distanceX / travelTime );=09
  1517.         else if ( distanceX < 0 )                    =09
  1518.             dx =3D Math.ceil( distanceX / travelTime );=09
  1519.         else
  1520.             dx =3D 0;
  1521.     =09
  1522.     =09
  1523.     =09
  1524.     =09
  1525.         remX =3D distanceX % travelTime;
  1526.     =09
  1527.         if ( distanceY > 0 )                        =09
  1528.             dy =3D Math.floor( distanceY / travelTime );
  1529.         else if ( distanceY < 0 )
  1530.             dy =3D Math.ceil( distanceY / travelTime );
  1531.         else
  1532.             dy =3D 0;
  1533.         remY =3D distanceY % travelTime;
  1534.         segment.number =3D px;                        =09
  1535.         segment.ticks =3D 0;
  1536.         segment.travelTime =3D travelTime;
  1537.         segment.dx =3D dx;
  1538.         segment.dy =3D dy;
  1539.         segment.remX =3D remX;
  1540.         segment.remY =3D remY;
  1541.     }
  1542.     path.numSegs =3D parseInt(pathIndex);                =09
  1543.     path.dir =3D PD_FWD;                                        =09
  1544.     return;
  1545. }
  1546. function StartPathAnimation( path )
  1547. {
  1548.     path.currentSegment =3D path[0];    =09
  1549.     path.currentSegment.ticks =3D 0;    =09
  1550.     path.cntSegs =3D 0;                                =09
  1551. =09
  1552. =09
  1553.     if ( path.dir =3D=3D PD_BACK )                            =09
  1554.     {
  1555.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1556.         {
  1557.             path[ii].dx *=3D -1;
  1558.             path[ii].dy *=3D -1;
  1559.             path[ii].remX *=3D -1;
  1560.             path[ii].remY *=3D -1;
  1561.         }
  1562.         path.dir =3D PD_FWD;                                =09
  1563.     }
  1564.     StartAnimationTimer( path, PathAnimationTick );
  1565. }
  1566. function StopPathAnimation( path, fPause )
  1567. {
  1568.     return;
  1569. }
  1570. function PathAnimationTick( path )
  1571. {
  1572.     var    objPlayer =3D path.objPlayer;            =09
  1573.     var segment =3D path.currentSegment;        =09
  1574.     var    currentPosition =3D objPlayer.position;=09
  1575.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1576.     {
  1577.         newX =3D currentPosition.x + segment.dx;        =09
  1578.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1579.             segment.remX > 0 ? newX++ : newX--;
  1580.         newY =3D currentPosition.y + segment.dy;        =09
  1581.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1582.             segment.remY > 0 ? newY++ : newY--;
  1583.         currentPosition.SetPosition( newX, newY );=09
  1584.         return false;                            =09
  1585.     }
  1586. =09
  1587. =09
  1588.     if ( ++path.cntSegs < path.numSegs )
  1589.     {
  1590.     =09
  1591.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1592.         path.currentSegment.ticks =3D 0;                            =09
  1593.             =09
  1594.         return false;
  1595.     }
  1596.     =09
  1597. =09
  1598.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1599.     {
  1600.     =09
  1601.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1602.     =09
  1603.         path.currentSegment =3D path[0];                =09
  1604.         path.currentSegment.ticks =3D 0;                =09
  1605.         path.cntSegs =3D 0;                            =09
  1606.         return false;                                =09
  1607.     }                        =09
  1608.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1609.     {
  1610.         path.dir *=3D -1;                                =09
  1611.     =09
  1612.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1613.         {
  1614.             path[ii].dx *=3D -1;
  1615.             path[ii].dy *=3D -1;
  1616.             path[ii].remX *=3D -1;
  1617.             path[ii].remY *=3D -1;
  1618.         }
  1619.         path.currentSegment.ticks =3D 0;                =09
  1620.         path.cntSegs =3D 0;                            =09
  1621.         return false;
  1622.     }
  1623.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1624.     {
  1625.         PlayerExit( objPlayer );
  1626.         return true;
  1627.     }
  1628.     else
  1629.         return true;                                =09
  1630. }
  1631. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1632. function Size( zoom, rate )
  1633. {
  1634.     this.zoom =3D zoom;
  1635.     this.rate =3D rate;
  1636. }
  1637. function Grows( delay )
  1638. {
  1639. =09
  1640.     this.Initialize =3D InitializeGrowAnimation;
  1641.     this.Start =3D StartGrowAnimation;
  1642.     this.Trigger =3D StartGrowAnimation;
  1643.     this.Stop =3D StopGrowAnimation;
  1644.     this.StopEverything =3D StopGrowAnimation;
  1645. =09
  1646.     this.delay =3D delay;
  1647. }
  1648. function InitializeGrowAnimation( objPlayer, grow )
  1649. {
  1650.     if ( sys =3D=3D "Netscape" )
  1651.         return;
  1652.     var    child =3D objPlayer.HTML.children[0];                    =09
  1653.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1654. =09
  1655. =09
  1656. =09
  1657.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1658.     {
  1659.         grow.realWidth =3D child.width;
  1660.         grow.realHeight =3D child.height;
  1661.     }
  1662.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1663.     {
  1664.         grow =3D null;                                        =09
  1665.         return;
  1666.     }
  1667.     grow.objPlayer =3D objPlayer;                                =09
  1668. =09
  1669.     grow.currentSegment =3D grow[0];                            =09
  1670.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1671. =09
  1672. =09
  1673. =09
  1674.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1675.     child.height *=3D (grow.currentSegment.zoom / 100);
  1676. =09
  1677.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1678.     {
  1679.         gx =3D parseInt(growIndex);                =09
  1680.         segment =3D grow[gx];                        =09
  1681.         if ( grow[gx+1] =3D=3D null )                =09
  1682.         {
  1683.             grow.finalSegment =3D grow[gx-1];        =09
  1684.             break;                                =09
  1685.         }
  1686.     =09
  1687.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1688.         if ( growth >=3D 0 )                                        =09
  1689.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1690.         else
  1691.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1692.     =09
  1693.         growthTicks =3D growth / growthFactor;        =09
  1694.     =09
  1695.         segment.number =3D gx;                        =09
  1696.         segment.growth =3D growth;
  1697.         segment.growthFactor =3D growthFactor;
  1698.         segment.growthTicks =3D growthTicks;
  1699.         segment.currentTicks =3D 0;
  1700.     }
  1701. }
  1702. function StartGrowAnimation( grow )
  1703. {=09
  1704.     if ( sys =3D=3D "Netscape" )
  1705.         return;
  1706.     grow.currentSegment =3D grow[0];                        =09
  1707.     grow.currentTicks =3D 0;
  1708.     StartAnimationTimer( grow, GrowAnimationTick );
  1709. }
  1710. function StopGrowAnimation( grow, fPause )
  1711. {
  1712.     return;
  1713. }
  1714. function GrowAnimationTick( grow )
  1715. {
  1716.     if ( sys =3D=3D "Netscape" )
  1717.         return true;                                    =09
  1718.     var    objPlayer =3D grow.objPlayer;                        =09
  1719.     var    child =3D objPlayer.HTML.children[0];                =09
  1720.     var segment =3D grow.currentSegment;                    =09
  1721.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1722.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1723.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1724.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1725.         return false;                                    =09
  1726.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1727.         return true;                                    =09
  1728.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1729.     grow.currentTicks =3D 0;
  1730.     return false;                                        =09
  1731. }
  1732. function Timer()
  1733. {
  1734.     if ( Project.tickRate =3D=3D null )        =09
  1735.         this.tickRate =3D DEFAULT_TICK_RATE;
  1736.     else
  1737.         this.tickRate =3D Project.tickRate;
  1738.     this.oneShots =3D new Array();
  1739.     this.animations =3D new Array();
  1740.     this.tickCounter =3D 0;                        =09
  1741.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1742.     this.timerID =3D null;
  1743.     this.StartTicking =3D StartTicking;            =09
  1744.     this.StopTicking =3D StopTicking;
  1745. =09
  1746. }
  1747. function StartTicking()
  1748. {
  1749.     if ( this.timerID =3D=3D null )
  1750.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1751. }
  1752. function StopTicking()
  1753. {
  1754.     if ( this.timerID !=3D null )
  1755.         clearInterval( this.timerID );
  1756.     this.timerID =3D null;
  1757. }
  1758. function TimerTick()
  1759. {
  1760.     var timerEvent;
  1761. =09
  1762.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1763.     {
  1764.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1765.             continue;                                        =09
  1766.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1767.             tickTimer.animations[ii] =3D null;                =09
  1768.     }
  1769. =09
  1770.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1771.     {
  1772.     =09
  1773.         var length =3D tickTimer.oneShots.length;                =09
  1774.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1775.         {
  1776.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1777.                 continue;                                    =09
  1778.         =09
  1779.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1780.             {
  1781.                 tickTimer.oneShots[ii] =3D null;                =09
  1782.                 timerEvent.callback( timerEvent.callbackObj );=09
  1783.             }
  1784.         }
  1785.     }
  1786.     return;
  1787. }
  1788. function StartOneShotTimer( obj, time, callback, type )
  1789. {
  1790.     var    timerIndex;                                =09
  1791.     var timerEvent =3D new Object();                =09
  1792. =09
  1793.     timerEvent.callbackObj =3D obj;                =09
  1794.     timerEvent.callback =3D callback;                =09
  1795.     timerEvent.type =3D type;                        =09
  1796. =09
  1797. =09
  1798.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1799. tickTimer.ticksPerSecond);
  1800.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1801. timerIndex++ );=09
  1802.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1803.     return;
  1804. }
  1805. function StartAnimationTimer( obj, callback )
  1806. {
  1807.     var timerIndex;=20
  1808.     timerEvent =3D new Object();
  1809.     timerEvent.callbackObj =3D obj;                =09
  1810.     timerEvent.callback =3D callback;                =09
  1811.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1812. timerIndex++);=09
  1813.     tickTimer.animations[timerIndex] =3D timerEvent;
  1814. }
  1815. function StopSceneTimers()
  1816. {
  1817.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1818.     {
  1819.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1820.             continue;
  1821.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1822.             tickTimer.oneShots[ii] =3D null;            =09
  1823.     }
  1824. =09
  1825.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1826.         tickTimer.animations[ii] =3D null;
  1827. }
  1828. =09
  1829. function KillTimer()
  1830. {
  1831.     if ( tickTimer !=3D null )                    =09
  1832.     {
  1833.         window.clearTimeout( tickTimer.timerID);=09
  1834.         tickTimer =3D null;                        =09
  1835.     }
  1836. }
  1837. function SetColor(el, color)=20
  1838. {
  1839.     if ( el.style =3D=3D null )                =09
  1840.         return;
  1841. =09
  1842.     el.style.backgroundColor =3D color;    =09
  1843.     if ("Netscape"=3D=3Dsys)=20
  1844.         el.NSLayer.bgColor =3D color;        =09
  1845. }
  1846. function SetZIndex(el, zindex)=20
  1847. {
  1848.     if ( el.style =3D=3D null )                =09
  1849.         return;
  1850. =09
  1851.     el.style.zIndex =3D zindex;            =09
  1852.     if ("Netscape"=3D=3Dsys)=20
  1853.         el.NSLayer.zIndex =3D zindex        =09
  1854. }
  1855. function SetVisibility(el, val)=20
  1856. {
  1857.     if ( el.style =3D=3D null )                =09
  1858.         return;
  1859.     el.style.visibility =3D val;            =09
  1860.        =20
  1861.     if ( "Netscape"=3D=3Dsys )                =09
  1862.     {
  1863.         if        ( val =3D=3D IE_HIDDEN )
  1864.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1865.         else if ( val =3D=3D IE_VISIBLE )
  1866.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1867.         else if ( val =3D=3D IE_INHERIT )
  1868.             el.NSLayer.visibility =3D NAV_INHERIT;
  1869.         else
  1870.             el.NSLayer.visibility =3D "";
  1871.     }
  1872. }
  1873. function Position( obj )
  1874. {
  1875.     this.object =3D obj;                        =09
  1876.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1877.     this.y =3D obj.HTML.style.pixelTop;        =09
  1878.     this.SetPosition =3D SetPosition;
  1879. }
  1880. function SetPosition( newX, newY )=20
  1881. {
  1882.     var el =3D this.object.HTML;                =09
  1883.     if ( el.style =3D=3D null )                    =09
  1884.         return;
  1885.                 =09
  1886.     el.style.pixelTop =3D newY;    =09
  1887.     el.style.pixelLeft =3D newX;
  1888.     this.x =3D newX;                            =09
  1889.     this.y =3D newY;
  1890.     if ( "Netscape"=3D=3Dsys )                    =09
  1891.     {
  1892.         el.NSLayer.top =3D parseInt( newY );
  1893.         el.NSLayer.left =3D parseInt( newX );
  1894.         el.offsetTop =3D el.NSLayer.top;
  1895.         el.offsetLeft =3D el.NSLayer.left;
  1896.     }
  1897. }
  1898. function SetContent(el, content)=20
  1899. {
  1900.     if ( el.style =3D=3D null )                    =09
  1901.         return;
  1902.     if ( "Netscape"=3D=3Dsys )                    =09
  1903.     {
  1904.         el.NSLayer.document.open();            =09
  1905.         el.NSLayer.document.write(content);    =09
  1906.         el.NSLayer.document.close();        =09
  1907.     }
  1908.     else                                    =09
  1909.         el.innerHTML=3Dcontent;
  1910. }
  1911. function SetupButtons()
  1912. {
  1913.     var rtn =3D false;                    =09
  1914.     if ( document.all.Pause !=3D null )
  1915.     {
  1916.         document.all.Pause.onclick =3D Pause;
  1917.         strPause =3D document.all.Pause.value.split( '/' );
  1918.         document.all.Pause.value =3D strPause[0];
  1919.     }
  1920.     if (document.all.Stop !=3D null )
  1921.         document.all.Stop.onclick =3D Stop;
  1922.     if ( document.all.Forward !=3D null )
  1923.         document.all.Forward.onclick =3D Forward;
  1924.     if ( document.all.Backward !=3D null )
  1925.         document.all.Backward.onclick =3D Backward;
  1926.     if ( document.all.Webpage !=3D null )
  1927.         document.all.Webpage.onclick =3D GotoWebpage;
  1928.     if ( document.all.SceneStatus !=3D null )
  1929.         formStatus =3D document.all.SceneStatus;
  1930.     if ( document.all.Start !=3D null )
  1931.     {
  1932.         document.all.Start.onclick =3D Start;
  1933.         strPlay =3D document.all.Start.value.split( '/' );
  1934.         document.all.Start.value =3D strPlay[0];
  1935.         rtn =3D true;
  1936.     }
  1937.     else
  1938.         rtn =3D false;
  1939.     if ( document.all.NavigationButtons !=3D null )
  1940.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1941.     return rtn;
  1942. }
  1943. function Start()
  1944. {
  1945.     if ( stNoInput )                                    =09
  1946.         return;
  1947.     if ( stButtons =3D=3D true )                            =09
  1948.     {
  1949.         document.all.Start.value =3D strPlay[1];
  1950.         if ( document.all.Pause !=3D null )
  1951.         {
  1952.             document.all.Pause.value =3D strPause[0];
  1953.         }
  1954.     }
  1955.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1956. PS_PAUSED) )=09
  1957.     {
  1958.         ProjectShutdown();
  1959.         ProjectInitialize();
  1960.     }
  1961.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1962.         ProjectInitialize();
  1963.     ProjectStart();                                    =09
  1964. }
  1965. function Pause()
  1966. {
  1967. =09
  1968.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1969.     {
  1970.         tickTimer.StartTicking();                    =09
  1971.         if ( document.all.Pause !=3D null )
  1972.         {
  1973.             document.all.Pause.value =3D strPause[0];
  1974.         }
  1975.         stProjState =3D PS_RUNNING;
  1976.         StatusChange();                                =09
  1977.     }
  1978.     else
  1979.     {
  1980.         if ( tickTimer !=3D null )                    =09
  1981.             tickTimer.StopTicking();                =09
  1982.         if    ( stProjState !=3D PS_RUNNING )            =09
  1983.             return;
  1984.         stProjState =3D PS_PAUSED;
  1985.         if ( document.all.Pause !=3D null )
  1986.         {
  1987.             document.all.Pause.value =3D strPause[1];
  1988.         }
  1989.         StopEverythingOnScenes( true );                =09
  1990.         StatusChange();                                =09
  1991.     }
  1992. }
  1993. function Stop()
  1994. {
  1995.     if ( stNoInput )                                    =09
  1996.         return;
  1997.     location.reload();
  1998. }
  1999. function Forward()
  2000. {
  2001.     if ( stNoInput )                                    =09
  2002.         return;
  2003. =09
  2004.     if ( stProjState !=3D PS_RUNNING )
  2005.         return;
  2006.     SceneExit( currentScene );                =09
  2007. }
  2008. function Backward()
  2009. {
  2010.     if ( stNoInput )                                    =09
  2011.         return;
  2012.     var nextScene;
  2013. =09
  2014. =09
  2015. =09
  2016.     if        ( stProjState =3D=3D PS_COMPLETE )
  2017.         nextScene =3D Project.stopScene;
  2018.     else if ( stProjState !=3D PS_RUNNING )
  2019.         return;
  2020.     else
  2021.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2022. - 1;
  2023.     ProjectShutdown();
  2024.     ProjectInitialize();
  2025.     ProjectStart( nextScene );            =09
  2026. }
  2027. function GotoWebpage()
  2028. {
  2029.     window.open( Project.webpage);                    =09
  2030. }
  2031. function StatusChange( )
  2032. {
  2033.     var        stsPage =3D null;                =09
  2034.     var        stsState =3D null;            =09
  2035.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2036.     {
  2037.         stsState =3D "Initializing";
  2038.         stsPage =3D ""
  2039.     }
  2040.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2041.     {
  2042.         stsState =3D "Ready";
  2043.         stsPage =3D "";
  2044.     }
  2045.     else if    ( stProjState =3D=3D PS_RUNNING )
  2046.     {
  2047.         stsState =3D "Playing";
  2048.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2049.     }
  2050.     else if    ( stProjState =3D=3D PS_PAUSED )
  2051.         stsState =3D "Paused";
  2052.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2053.         stsState =3D "Complete";
  2054. =09
  2055.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2056.         formStatus.value =3D stsPage;
  2057. =09
  2058.     if ( stsState !=3D null )
  2059.         top.status =3D stsState;=20
  2060. }
  2061. function GetSceneFromNumber( sceneNum )
  2062. {
  2063.     return sceneArray[sceneNum];    =09
  2064. }
  2065. function GetPlayerFromName( playerName )
  2066. {
  2067.     var objPlayer;
  2068. =09
  2069. =09
  2070.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2071. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2072.         return objPlayer;                    =09
  2073. =09
  2074.     var objScene;
  2075.     for ( sceneName in Scenes )                    =09
  2076.     {
  2077.         objScene =3D Scenes[sceneName];
  2078.         if ( objScene.Players !=3D null )
  2079.         {
  2080.             objPlayer =3D objScene.Players[playerName];
  2081.             if ( objPlayer !=3D null )
  2082.                 return objPlayer;                    =09
  2083.         }
  2084.     }=09
  2085.         =09
  2086.     return null;                                =09
  2087. }
  2088. function GetObjectTypeFromName( nameString )
  2089. {
  2090.     var type =3D nameString.substr(0,1);    =09
  2091.     if        ( type =3D=3D NAME_SCENE )        =09
  2092.         return OBJ_SCENE;
  2093.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2094.         return OBJ_PLAYER;
  2095. }
  2096. function GetPlayerTypeFromName( nameString )
  2097. {
  2098.     var type =3D nameString.substr(1,1);    =09
  2099.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2100.         return PLAYER_IMAGE;
  2101.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2102.         return PLAYER_DRAW;
  2103.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2104.         return PLAYER_TEXT;
  2105. }
  2106. function resetGifAnimation()
  2107. {
  2108.     var temp =3D document.all["img1"].src;
  2109.     document.all["img1"].src =3D temp;
  2110. }
  2111. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2112. "http://home-publishing.com/SKU/V3Pub.asp");
  2113. Scenes =3D new Object();
  2114. Scenes.Sx1 =3D new Scene( 4 );
  2115. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2116. Scenes.Sx1.Bhv =3D new Array();
  2117. Scenes.Sx1.Bhv[0] =3D new Sound( 0, -1, -1, 1, "AW49", =
  2118. "cid:010801bda235$443c2280$6e59389d@a-lingra.dns.microsoft.com" );
  2119. Scenes.Sx1.Players =3D new Object();
  2120. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2121. Scenes.Sx1.Players.PD9 =3D new Player( 0, -1 );
  2122. Scenes.Sx1.Players.PD11 =3D new Player( 0, -1 );
  2123. Scenes.Sx1.Players.PT13 =3D new Player( 1, -1 );
  2124. Scenes.Sx1.Players.PD14 =3D new Player( 0, -1 );
  2125. Scenes.Sx1.Players.PD17 =3D new Player( 0, -1 );
  2126. Scenes.Sx1.Players.PD19 =3D new Player( 0, -1 );
  2127. Scenes.Sx1.Players.PD21 =3D new Player( 0, -1 );
  2128. Scenes.Sx1.Players.PI6 =3D new Player( 1, -1 );
  2129. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2130. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW50", =
  2131. "cid:013401bda5f2$5ef009a0$6e59389d@a-lingra.dns.microsoft.com" );
  2132. Scenes.Sx1.Players.PI6.Bhv[1] =3D new Paths( 0, 0 );
  2133. Scenes.Sx1.Players.PI6.Bhv[1][0] =3D new Point( 297, -71, 2 );
  2134. Scenes.Sx1.Players.PI6.Bhv[1][1] =3D new Point( 204, 86, 2 );
  2135.  
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